When I went through the process of deciding how I would obtain the movie Blade; I thought about the following: (1) how can I get the movie quickly and (2) finding the movie without having to go out of my way to get it. This resulted in me renting the movie via a digital download.
DVD's are becoming obsolete, however the need for recorded entertainment remains. Thus providing growth for digital downloads and rentals or on demand experiences. The evolution from DVD's to digital access to media is a red queens event. I say this because digital media is the adaptation of DVD's. This adaption will allow rented, downloadable,or on demand access to media that was previously only available on DVD.
In McLuchan's tetrad, I would place DVD's in the rekindling/retrieves section of the tetrad because new technology has taken away the need of the hardware but the desire and need for the sevice is relevant. Digital media would be placed in the enhancment section of the tetrad because this technology builds upon the technology of the DVD's. It takes the development of the internet and streaming abilites and repackages the media found on DVD's to the format of these technologies.
Technology, education, 2nd grade teacher, Georgia, Common Core Standards This blog is written by a 2nd grade teacher enthusiasticly integrating technology while teaching common core standards in the state of Georgia.
Sunday, August 12, 2012
Wednesday, July 25, 2012
Disruptive Technology
A disruptive technology is defined as an innovation that
improves a product or service in ways that the market does not expect (Langson
Energy, 2012) .
Second life is a disruptive technology because it has taken the technologies of
the internet, avatars, distant learning, and virtual worlds; and combined them
to create a new age learning environment. Thornburg (2009) explained disruptive
technologies as completely new tools that change how things are done, and are
not gradual extensions of older technologies. Disruptive technologies bring
about the changes that come with little or no warning. Second life challenges
the need for brick and mortar classrooms that would reduce the need or use of a
multitude of other technologies such as the Promethean board. With the rapid changes in technology and the
ability to use cameras on both computers and mobile devices Second Life may
also be on the verge of being replaced by Google+ Hangout. Members can
communicate, view each other, and share material such as videos and articles
with the group. Google+ does not limit
individuals to the use of their computer it can be utilized via mobile devices
such as smartphones and tablets.
With all the challenges that education faces Second Life and
Google+ provide additional avenues to provide education to students of all age
groups. In the state of Georgia there are some online state approve K-12
education providers such as K12.com and Georgia Cyber Academy. These are new
ways the state is looking to provide education for students outside of the
traditional classroom setting. Second Life and Google+ can help online
providers of education find additional ways to communicate and share with
students. I look forward to what new
technologies are to come.
References:
Irodriguezetc. (2009, October 29). Second Life as a
Disruptive Technology in Education. Retrieved from The Next Step in
Education:
http://lrodriguezetc.wordpress.com/2009/10/29/second-life-as-a-disruptive-technology-in-education/
Langson Energy. (2012, July 20). Gas Pressure to
Green Engery. Retrieved from Disruptive Technology Zone:
http://www.langsonenergy.com/faqs-2/what-is-disruptive-technology
Nuthall, K. (2008, January 20). US: A Disruptive
Technology Arrives. Retrieved from Univeristy World News:
http://www.universityworldnews.com/article.php?story=20080117162121373
Solis, B. (2012, April 16). Disruptive Technology
and How to Compete for the Future. Retrieved from BrianSolis.com:
http://www.briansolis.com/2012/04/disruptive-technology-and-how-to-compete-for-the-future/
Tyan, D. (2008, March 19). The 10 Most Disruptive
Technology Combinations. Retrieved from PCWorld:
http://www.pcworld.com/article/143474-5/the_10_most_disruptive_technology_combinations.html
Thornburg,
D. (2009). Evolutionary technology Vodcast: In Laureate Education, Inc.
Emerging and future technology.
Wednesday, July 11, 2012
Rhymes of History
As communities strive to become more eco-friendly rhymes of history are bound to present themselves. This is because the need for the technology remains but how this technology utilizes power is the driving forces of change. The technology that brings this ideal to the forefront is transportation. The need for transportation remains, so the need for change is fuel driven. transportation ha.. always been a part of human life whether by foot or via some man-made vehicle. Over the centuries transportation has developed into planes, trains, and automobiles. The plane was invented by Orville and Wilbur Wright (also known as the Wright Brothers), in1903. The steam engine train was invented in first century A.D. by Heron of Alexandria, but was not utilized; this technology was ahead of its time. The automobile was invented in 1769 by Nicolas Joseph Cugnot, this invention changed how individuals traveled and how long it took them to get to distant places.
Today,commercial trains and planes continue to utilize the same fuels: coal and high octane fuel. However, mass transit systems and cars are undergoing fuel development. So, although these technologies are new they rekindle vehicle development. With the growing number of fuel types the industry is striving to find the best fuel to provide for the future: diesel fuel, electric fuel, hybrid cars, bio fuels, liquefied petroleum gas, natural gas, and hydrogen fuel cell.
Links:
The Green Car Website at http://www.thegreencarwebsite.co.uk/blog/index.php/a-guide-to-green-car-fuel-types/
Today,commercial trains and planes continue to utilize the same fuels: coal and high octane fuel. However, mass transit systems and cars are undergoing fuel development. So, although these technologies are new they rekindle vehicle development. With the growing number of fuel types the industry is striving to find the best fuel to provide for the future: diesel fuel, electric fuel, hybrid cars, bio fuels, liquefied petroleum gas, natural gas, and hydrogen fuel cell.
Links:
The Green Car Website at http://www.thegreencarwebsite.co.uk/blog/index.php/a-guide-to-green-car-fuel-types/
Thursday, June 28, 2012
Tetrad for 3D Display
McLuhan's Tetrad for 3D displays
Retrieves/Rekindles:
What does this technology bring to mind (or retrieve) from the past?
Enhances:
What does this technology do that is new?
3D
technology is not new it was developed in the late 1890’s by many different
individuals: William Friese-Greene,
Etienne-Jules Marey and Louis Aime’ Augustin Le Prince. This new hardware
began the stereoscopic era of motion pictures. However, this form of film was
not widely excepted or produced because it was expensive to create. In this new
era of 3D film IMAX lead the way, using 3D films as educational tools which
allowed for mathematical correctness.
Obsoletes:
What does this technology replace?
3D
technology has the ability to replace 2D displays for television, computers,
video games, and cinemas.
This
technology brings to mind the stereoscopic motion pictures and the equipment
needed to create them. This brings to mind that 3D films previously were highly
expensive to create and with the resurgence of 3D films that the cost may have
come down.
Reverses:
What might replace this technology in the future, or what might it cause to
occur?
This
technology may be replaced by virtual display. Televisions, computers, video
games, and cinema may soon have virtual displays for audience to participate in
the experiences of the entertainment.
Hayes, J. (2011, January 14). "You see them
WITH glasses!"...A Short History of 3D Movies. Retrieved from
Widescreen Movies Magazine: http://www.widescreenmovies.org/WSM11/3D.htm
Wednesday, June 13, 2012
Emerging Technology
From the raising of hands to the click of a button
For centuries students and participants responded to the
teacher’s or presenter’s questions by raising their hand. Teachers would quiz
their students utilizing multiple methods such as quizzes, tests, tickets out
the door, or by having students respond to questions at the end of sections of
the text. New technology has been developed to now provide teachers and
students instant feedback; these devices are called student response devices.
Teachers or presenters can provide students or participants with a question;
each individual can respond to the question utilizing the method the method
provided likert, multiple choice, numeric, sequential order, and others.
There are many companies that provide student response
devices: SMART, Promethean, Qwizdom, H-itt, eInstruction, and many more. These
companies provide these devices at varying price points. Some of these
companies also provide professional development to help new users effectively
utilize these new educational tools.
This technology also has research and articles to support
its use with participants or students such as:
Educause Learning Initiative. (2005, May). 7 things
you should know about...Clickers. Retrieved from University of Wisconsin
Milwaukee: http://www4.uwm.edu/Itc/srs/faculty/docs/7things.pdf
Immerwahr, J. (2012, June 12). "Clicker"--Student
Response Devices. Retrieved from Teach Philosophy 101:
http://www.teachphilosophy101.org/Default.aspx?tabid=155
Manzo, K. K. (2009, June 17). Student-Response
Systems Provide Instant Classroom Feedback. Retrieved from Education Week
Digital Directions:
http://www.edweek.org/dd/articles/2009/06/17/04feedback.h02.html
Roger C. Lowery, P. (2005, March 16). Retrieved from
Teaching and learning with Interactive Student Response Systems: A Comparison
of Commercial Products in the Higher-Education Market: http://people.uncw.edu/lowery/swssa%20ms.pdf
William R. Penuel, V. C. (n.d.). sri.com.
Retrieved from Teaching with Student Response System Technology: A Survey of
K-12 Teachers:
http://www.ctl.sri.com/publications/downloads/Teaching_with_Audience_Response_Systems_Brief_Report.pdf
Tuesday, May 22, 2012
Learning in a Digital World
Learning in a Digital World
Over the course of my life I have seen the field of
education change. As a student I remember when computers became part of the
curriculum with limited use, due to accessibility. I remember not using a word
processor but a type writer when typing papers. I also remember school being an
individual experience; collaboration and cooperative groups were not the norm.
So, education today is drastically different from the education of my
childhood. Today‘s educational philosophies must include students use of technology,
collaboration, and take into account the global citizenship of learners. Also
in developing a philosophy we must also recognize that as society, technology,
and expectations change; so, should our educational philosophy.
As an educator I believe that educators should
always focus on what is important for students to be successful in the academic
world and in society. This encompasses all aspects of a child: social,
emotional, and academic. Today the social, emotional, and academic aspects of
students also include technology. So, as an educator I must prepare my students
for face-to-face interactions but also for online encounters. I first had to
become more aware of technology myself. By preparing myself and becoming more
knowledgeable about the technologies. It allowed my understanding to be transferred
to my students. Just 2 years ago I was a technology novice, but now with every
day I learn more about technology; Keller explains this growth process in his ARCS
(attention, relevance, confidence, and satisfaction). I have also found that Emotional Intelligence
is useful in the field of education. All
students have emotions and when using technology students’ emotions can be
impacted by: (1) lack of technology experience, (2) lack of understanding how
to use technology, (3) and not having access to technology outside of school
(those feeling inferior). Through this
process I have had to help my students learn how to handle their emotions and
understand the things they can control and the things they can’t. I have made
sure that parents and students know how they can access technology before or after school. Although education has changed throughout the
years there remains the same goal: to prepare our students to be successful
contributors to society.Wednesday, May 9, 2012
Module 5 - New Technologies
My school building is only 4 years
old, and the plan was for every classroom to have a promethean board. However,
due to budget cuts all classes did not receive boards. The school
administration decided to randomly select who got promethean boards. The staff
was curious about the Promethean Boards because they were a new technology;
promoting attention or active participation according to Keller’s ARCS of
Motivation. The first year I did not have a promethean board but I wanted one.
I was highly disappointed to see how the boards were being used. Some teachers
were just using the Promethean Board to display overhead transparencies. Most teachers took courses via the district
or Promethean Planet to learn how to use the boards effectively in their
lessons. The courses help some teachers
find relevance in the use of the Boards in their lessons; whereas, others were
in a place of dissonance. Even with these efforts most teachers continued not
to use the boards effectively. Fortunately, I received my promethean board and
have helped the teachers on my grade level utilize the technology in their
classrooms more effectively. The teachers began to gain confidence and utilize
the promethean boards more in all lessons. The teachers have begun to make
their own flip charts. We have not made it to the level of satisfaction,
however with every day, week, month, and year we are getting closer. In order
to continue to make these strides my team discusses our Promethean Boards in
the lessons on a weekly basis in our grade level meetings. We have begun to
develop flipcharts to accommodate lesson plans when submitting for the
team. I think by planning and developing
as a group it has helped to foster attention,
motivation, relevance, and confidence on my grade level with the use of the
Promethean board.
Wednesday, April 25, 2012
Connectivism
As a learner my network is very important in my success as a
student. My network provides support in all aspects of my life. I have most
recently begun to develop more connections and networks in regards to school
and work. I have always been a good co-worker but maintaining connections has
been difficult prior to technology. Technology has provided a means to keep in
touch with co-workers and former co-workers; providing the opportunity to
expand my network in this area. To maintain
connections I have utilized a multitude of social networking technologies. These
technologies provide myself and others the opportunity to maintain connections
without having face to face interactions.
As I reflect on my learning and connectivism, I realize that
most of my learning is derived via connectivism. I am a teacher because the
adults in my life were teachers; I learned from them the importance of education
and being an educator. Thus my connection to education has propelled my
lifelong decisions. When I have questions about materials that I am not
familiar I pose the question to all of my networks to find if anyone can help
me with gaining a better understanding. I also utilize the computer; however,
having someone that has experience with the topic of discussion is better for
me. I teach my students that “Smart
people get smarter because they are not afraid to ask questions”; because that
is what I believe. Building a network of people that have various backgrounds
and varying experiences is helpful in the learning of everyone involved for
this reason.
Wednesday, April 11, 2012
Collaboration
In my experience, I do believe that humans have the instinct ability to “interact and work as a group”. I believe this to be true based on examples: (1) The International Space Station: a collective effort of the Russian Federation, the United States, Japan, Italy, and the European Union; (2) The development of the Common Core Standards: 48 states have adopted and agreed upon a curriculum to be taught to students for grades K-12; Farming cooperatives: when farmers allow for supporters to pay a fee to assist with maintaining a farm and in return get product from the farm; and (3) Amway Global partnerships with other businesses. These examples come from differing fields (science, education, farming, and business), but they provide insight of the expansion of collaboration in multiple fields. Constructivists believe that knowledge is constructed as learners attempt to make sense of their experiences; and learning includes: reasoning, critical thinking, understanding and use of knowledge, self-regulation, and mindful reflections (Driscoll, 2005). Technology lends itself to constructivist principles because it allows students to work in collaborative groups or independently to construct knowledge. Collaboration is learning via a social process that requires that the learner is an active participate of the learning process (Serce &Yildirim, 2006). For this reason, Collaboration is an example of constructivist principles. Learners can utilize applications such as wikis, blogs, social networking, and document sharing. Via these technological advancements learners have the ability to collaborate utilizing synchronous or asynchronous modes of communication. Due to the fact that the work environment is rapidly moving toward employees thinking creatively, solving problems, and making decisions as a team (Serce &Yildirim, 2006). As educators it is in our students’ best interest that we prepare them for the work force of tomorrow by providing with lessons that utilize both collaboration and technology.
Case Study that supports collaboration as an effective tool for learning.
Serce, F. C. & Yildirim. S. (2006). A Web-Based Synchronous Collaborative Review Tool: A Case Study of an On-line Graduate Course Educational Technology & Society, 9 (2), 166-177. Retrieved from http://www.ifets.info/journals/9_2/14.pdf
References
Amway Global (2012). Partner Stores A-Z: List of Stores. Retrieved from http://www.amway.com/Shop/Product/PartnerStore.aspx
Common Core State Standards Initiative (2012). In the States. Retrieved from http://www.corestandards.org/in-the-states
International Space Station (2012). Module List. Retrieved from http://sites.google.com/site/issinspire/home/design/modules
National Council of Farmer Cooperative (2012). National Council of Farmer Cooperatives Representing the Business Interests of Agriculture. Retrieved from http://www.ncfc.org/
Serce, F. C. & Yildirim. S. (2006). A Web-Based Synchronous Collaborative Review Tool: A Case Study of an On-line Graduate Course Educational Technology & Society, 9 (2), 166-177. Retrieved from http://www.ifets.info/journals/9_2/14.pdf
Monday, March 26, 2012
Cognitivism as a Learning Theory
In the field of education –isms are the norm. Every few years there is a new –ism that is adopted by the powers that be. That is expected to be seen in each and every classroom regardless of whether or not this –ism is in the best interest of the students in your classroom. I do believe that there is validity in all of the –isms, however every –ism many not apply to every student. It is important that we not pigeon whole education for teachers or students. Education is a marvelous entity that can be acquired via multiple ways. –Isms are great for helping educators identify how students learn best and using these strategies to help students acquire the skills they need to be successful in the educational process. For this reason I find Kerr’s view of the –isms to be very insightful. Kerr’s concluding statement that –isms are important but use them as a filter, not as a blinker (Kerr, 2007). Kapp states that we need to take pieces from each school of thought …cognitivism doesn’t explain 100% how humans process information and neither does constructivism or behaviorism (Kapp, 2007). It is apparent that the study of human thought and the thought process will always evolve. As educators it is our job to filter through this information and find what is best for our students.
References
Kerr, B. (2007, January 1). _isms as filter, not blinker [Web log post]. Retrieved from http://billkerr2.blogspot.com/2007/01/isms-as-filter-not-blinker.html
Kapp, K. (2007, January 2). Out and about: Discussion on educational schools of thought [Web log post]. Retrieved from http://www.kaplaneduneering.com/kappnotes/index.php/2007/01/out-and-about-discussion-on-educational/
Thursday, March 8, 2012
Module 1 Assignment
What are your beliefs about how people learn best? What is the purpose of learning theory in educational technology?
In my studies of modalities, brain-based learning, constructivism and teaching experience; I have come to realize that all students have their own learning style, that the brain processes information in a multitude of ways that are appropriate for learning, and that allowing student the opportunity to build upon their own experience helps students develop and understand concepts. I developed an understanding that all students do not learn in the same ways. George Siemen states that teaching and learning for the future will require that educations roots as “factory school model” is no longer compatible with the digital age students of today (Siemens, 2008, p. 8).
Learning theory is important to educational technology because all forms of education must utilize some method of ensuring student learning. Behaviorism has led to the develop of instruction with goals that should be achieved and managing learning (Driscoll, 2005, p. 57). This is important to educational technology because technology is now providing teachers the ability to identify student achievement via learning management programs such as DIBELS or STAR Reading and Math. Even some textbooks include online capabilities.
Resources:
Driscoll, M.P. (2005). Psychology of learning for instruction (3rd ed.). Boston, MA: Pearson Education.
Siemens, G. (2008, January 27). Learning and knowing in networks: Changing roles for educators and designers. Paper presented to ITFORUM. Retrieved from http://it.coe.uga.edu/itforum/Paper105/Siemens.pdf.
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