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This is the link: Gaming Presentation
Technology, education, 2nd grade teacher, Georgia, Common Core Standards This blog is written by a 2nd grade teacher enthusiasticly integrating technology while teaching common core standards in the state of Georgia.
Wednesday, November 23, 2011
Saturday, November 19, 2011
Final Project: Gaming
Please link the link below. videos will not play in slide show mode so please view the videos at your convince.
Gaming Presentation
Gaming Presentation
Monday, November 7, 2011
Please click the link to view the Concept Map. http://edswork.wikispaces.com/file/view/ConceptMapSpencerK.docx
In understanding static and dynamic technologies I found it difficult to identify technologies that fell into only one category. This difficulty came mostly because identifying technologies as static or dynamic is determined by the user. All technologies have the possibilities of being dynamic if utilized that way. As instructors think of utilizing technologies, they must also take full advantage of these technologies. Instructors should use the community of Inquiry model to not only form community but also provide dynamic experiences for students. I identified the following as static because the user can use these technologies just to gather information: Hand held wireless devices, RSS and atom feeds, wikis, instant messaging, blogs, web conferencing, steaming multimedia, and file sharing. However, these same technologies can be dynamic. The two technologies that I consider to only be dynamic is virtual worlds and digital gaming. These two technologies require the user to take a more active part in the experience and without being part of the experience not content, communication, or collaboration will take place, nor will the participant be successful in the virtual world or the digital game.
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